It’s Day 10 of the arc, and this is the fifth strip that could have been omitted entirely. It does not advance the story, reveal any new information, or serve any other purpose.
When I was in high school, I was in a theater production of Rebel Without A Cause. There’s a scene where a character dies because his car goes off a cliff. We accomplished this by playing a sound effects audio clip on the PA system, and telling the actors to improvise some dialog to fill the time. They never got it right. It was either “He’s getting close to the edge! He’s going to go over the edge! Oh no, he’s at the edge! He’s really close to the edge now!” Or they just said random things, and were somehow surprised when the crash sound happened.
Funky Winkerbean reminds me of that. It has no idea what pacing it needs, or what direction it wants to go. It’s just slow, slow, slow, slow, slow, slow, slow, ohmygodIneedtowrapthisuphurryhurryhurryhurry. It’s either burying you under an avalanche of pointless exposition because it’s got all week, or skipping important story points to get finished because the week’s almost over. It’s like watching the first hour of a long. tedious movie, and then random bits of the rest of it.
I blame Tom Batiuk’s insistence on week-long story arcs. I think it’s one of the less-talked about reasons why Funky Winkerbean is as bad as it is. Batiuk seems far more interested in making his arcs exactly six days long than he is in making them any good. I would put an end to that, with the second of my Comics Suggestions:
No more week-long arcs. Stories will be the number of days they need to be, rather than filling an arbitrary length for no good reason. Hopefully, this will encourage the culling of unproductive strips (which this arc has a lot of), and let stories happen more naturally.
This also replaces the “three-week rule” Batiuk frequently mentions. There’s nothing wrong with long story arcs, if they are otherwise compelling. This is dreadful at any length.