In the first installment of this series, I talked about the problems with the Inner Child character, but I didn’t mention the biggest one. It deserves its own deep dive, because it represents another major problem in Tom Batiuk’s writing: misguided characterization.
But first, I’d like to talk some more about my arcade machine. Harriet’s stories about her cows inspired me to ramble a little about one of my interests. And, because I want to make it clear I’m not anti-nostalgia. I’m not such a hater that I can’t enjoy watching someone else delve into their childhood passion. But as we’ll see in this series, Tom Batiuk pushes this privilege way too far.
Everybody in 2023 still knows Pac-Man, but I wonder how much people really know about it. Its pop culture weight was so massive, it’s hard to measure by modern standards. It just hovered over everything.
Like a lot of people in 1980, I had Pac-Man Fever, from Akron’s own Buckner & Garcia. It was the first pop record I ever owned. The album had seven other songs, which were all about arcade games too. “Do The Donkey Kong” is probably the best one. I also had my mom make me a Blinky costume for Halloween one year. It was a red cloth draped over some hoop-skirt thing to give it the right shape, and the big eyes were made out of white and black felt circles. I also had the board game, cereal, school notebooks, Saturday morning cartoon, and all that dumb stuff. I was 8, and this is exactly what you do when you’re 8.
But the game itself is kind of an urban legend, despite it still being widely available. Pac-Man suffers badly in comparison to the much better Ms. Pac-Man. This sequel introduced four different mazes, moving fruits instead of stationary ones, and better enemy logic. And the available versions of Pac-Man are often variations on the original, from the giant simultaneous-player arcade machine to the playable Google doodle.
About that enemy logic: the way to beat Pac-Man in 1980 was to memorize patterns for each level. Even when most people barely knew what a computer was, the public figured out that the enemies moved in predictable ways. There were all kinds of books you could buy with diagrams of how to go through each maze. Some of them even had stunts. Clearly people put a lot of effort into it.
I was never a pattern guy, so I gravitated to games where that wasn’t the way to win, like Centipede, Berzerk, Frogger, Missile Command, and Harry and Donna’s favorite Defender. I did the pattern-memorization thing during my earlier Rubik’s Cube phase (another thing people don’t realize how huge it was), and I wasn’t excited to memorize patterns again. When the Nintendo Entertainment System came around, I wasn’t that enthused, because a lot of its games seemed to depend on memorization too.
Is Pac-Man still fun to play? Absolutely. As you hopefully didn’t notice from my prior screenshot, my scores are not high. And it doesn’t hold my interest for repeated playings. But it’s always fun to take for a spin, and fun is what it’s all about. It pleases my inner child.
Unlike Jeff’s Inner Child, who shouldn’t be in this story at all. Because this story isn’t about Jeff’s childhood at all. Jeff’s most recent incident having to do with comic books involved Ed Crankshaft:

This raises an immediate question: why isn’t Crankshaft the villain of this story? He has committed the second-most important misdeed in the Funkyverse criminal code: Deprivation Of Comic Books. It’s ahead of Liking The Internet, but behind Offending Les Moore’s Precious Precious Feelings About His Dead Wife Because He’s Such A Sensitive Artist.
Ed Crankshaft is a combination of character types never seen anywhere else in fiction. On one hand, he’s a type we all know: the Unsympathetic Comedy Protagonist. Many famous TV characters are this type: Archie Bunker, Basil Fawlty, Al Bundy, Sheldon Cooper, Michael Scott, Barney Stinson, Peter Griffin, Eric Cartman, Rick Sanchez. And after Seinfeld, it became common for the entire cast to be this. It’s Always Sunny in Philadelphia is one of many examples.
But Ed Crankshaft is also a Karma Houdini. He’s frequently shown dangling from roofs, having to be rescued from fires, and doing massive damage to other people’s property. All for no reason other than his own malicious, reckless idiocy. And no matter what he does, nothing bad ever happens to him. The story carefully cuts around any moment where someone might suggest he did anything wrong.
These two character types don’t go together. We want to see the Unsympathetic Comedy Protagonist get what he deserves, at least sometimes. Even if we like the character, it’s still satisfying to see obnoxious behavior get punished. And in the Funkyverse, it never is.
We never see any repercussions for Crankshaft. Or Dinkle, when he’s slave-driving a bunch of elderly church volunteers to feed his own ego, or treating his wife like a blow-up doll. Or Funky, when he pointlessly abuses some seminar presenter or hijacks a doctor’s office and a room full of recovering alcoholics to workshop his lame comedy material. Or Mort, when he sexually harasses Lillian. Or Phil Holt, when he fakes his own death. Or Melinda, when she bullies her daughter into a serious injury. And that’s just from the final two years!
I didn’t even mention the worst offenders: Les Moore and Pete Whateverhisname is. These characters also have a third problem: Tom Batiuk doesn’t realize they’re unsympathetic. That’s a whole other deep dive.
The Unsympathetic Protagonist also being the Karma Houdini is a regular feature of the Funkyverse. And it’s why these characters and this world are so unlikeable.
In our next installment, we examine how Tom Batiuk retcons his own story to make it about what he wants it to be about, instead of what he wrote the first time.






